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Carmela Lutmar New York University
[Editor's Note: Originally prepared for the second edition of Principles of International Politics]
When I teach the material from Principles, I am often asked questions about game theory, such as: How do you get these
trees? or How do you know what numbers to give to the policy
options that you mention? or Do policy makers really make these
calculations? Indeed, I think this is one of the main issues in teaching
this materialthe ability to translate the technical terms to real-life
examples.
I have used two particularly effective examples in the past to address these questions:
I ask students to think about a
decision they make every day. They wake up in the morning, and since its
winter, the last thing they feel like doing is going to classes. Thats
pretty natural. But they also know that if they dont go, they might miss
something important, and this might even influence their final grade. So I tell
them to think about this imaginary decision tree. The question is,
Should I go to school today or not? The possible
branches are yes and no. If a student
answers yes and goes, there are again two possible branches --leave
after half a day (attend only one class) or stay all day and go to
class. On the other hand, if the student decides not go to school, two
different possible branches present themselves--stay home and read
some assignments while sipping hot cocoa or go to a basketball
game.
Obviously, all of these
endless decisions are made very quickly in our heads, and they all
depend on the utility (or units of happiness) and probability we attach to each
option. Together they make the expected utility. For example, if I personally
cant stand basketball, for me any option is better than seeing a
basketball game. Going to school is definitely preferable. However, this is
obviously not the case for everybody.
Alternatively, since we are all in
political science, I ask the students to think about the following
current affairs example:
You know that the possible actions
available to Arafat and Sharon in the current Middle East crisis are the
following:
Arafat can favor UN intervention or
not, and
Sharon can expel Arafat or
not.
Their preference orderings are as
follows:
Arafat prefers not to be expelled and
to have the UN intervene over not being expelled and the UN not intervening
over being expelled and the UN intervening over being expelled and the UN not
intervening.
Arafats preferences are thus:
Not expelled, UN intervention > Not expelled, no UN intervention >
Expulsion, UN intervention > Expulsion, no UN intervention
Sharon prefers to expel Arafat and
to block UN intervention over Arafats staying in the territories and no
UN intervention over expelling Arafat but failing to prevent UN intervention
over not expelling Arafat and the UN intervening.
Sharons preferences are: Expel
Arafat, no UN intervention > Arafat not expelled, no UN intervention >
Expel Arafat, UN intervention > Arafat not expelled, UN
intervention
I ask them to build the game based
on the preferences above and solve it. Then, I ask them whether it reminds them
of any game previously encountered. Does it have Nash equilibrium?
This might seem like a very
complicated analysis of a simple question. But think about
iteach leader also considers the other leaders possible actions.
After all, this is what we mean when we say strategic interaction.
Each leaders actions depend not only on his or her preferences but also
on the opponents preferences.
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